Cellock

eXtended Reality for EDucation

XR4ED brings together the EdTech and XR communities to establish an European reference platform on learning and training with XR.
The XR4ED platform will provide a central access point to existing solutions and contribute to a leading position for Europe in cutting-edge technologies for education.

What we offer…

An innovative sustainable on demand education platform that will provide centralized access to existing XR content, tools and solutions, based on open standards, for learning and training.

Enhancement of XR technologies for learning and training by enabling digital start-ups, SMEs, and industry active in the EdTech sector to further advance early prototypes to a market-ready products.

An open marketplace that allows the EdTech and XR communities to submit and promote their ready-to-market systems for learning and training.

A sustainable ecosystem of collaborating organisations from diverse domains, fully utilizing the XR4ED platform and renovating XR in education-related sectors.

An Ethics Observatory that includes privacy, ethics and inclusiveness standards for XR EdTech compliant with the EU rules to protect users fundamental rights.

Targeting Groups

  • Educational community
  • Scientific community
  • Young professionals
  • XR developers
  • Business community
  • Social innovators

How will the XR4ED platform improve my learning and teaching experience?

  • Assets library:
    • Assets produced by European and nationally funded research projects about XR on learning, teaching and training.
    • Open-source 3D libraries
    • augmented reality and 3D data repositories
    • XR accessibility resources
    • open educational resources repositories
  • Marketplace
    • New XR components and digital solutions, tested in real education environments
  • Authoring tool
    • Space where educators can create their own learning scenarios in XR

How will the XR4ED platform improve my learning and teaching experience?

  • Assets library:
    • Assets produced by European and nationally funded research projects about XR on learning, teaching and training.
    • Open-source 3D libraries
    • augmented reality and 3D data repositories
    • XR accessibility resources
    • open educational resources repositories
  • Marketplace
    • New XR components and digital solutions, tested in real education environments
  • Authoring tool
    • Space where educators can create their own learning scenarios in XR

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